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in Engine by (12 points)

1 Answer

+2 votes

This function applies a global transformation to the whole 2D world (offset, scale, rotation).
Note: in Godot 3 it is also available as a Viewport property named canvas_transform.

However, you might not need to use it, because that transform does the same job as a Camera2D node, except the latter is more intuitive.

by (29,510 points)
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