+4 votes

I am working on the sound design of my game.

The way it is currently set up, I have a singleton called Sounds that contains all my music tracks and sound effects, which are individual AudioStreamPlayer nodes.

I have two audio buses, Music and Sound Effects. So my bus structure is:

Master
  > Music
  > Sound Effects

Each AudioStreamPlayer is assigned to one of these buses.

In an in-game menu, I allow players to change the volume of each of these buses independently.

Now, I want to start applying Godot's audio effects (reverb, distortion, etc.) to specific sound effects, or groups of them. I do not want to apply an effect to the entire Sound Effects bus.

But Godot's effects are linked to individual buses.

So, my question is: How can I set things up to allow players to globally change volume of music and sound effects while simultaneously supporting effects on individual sound effects, or groups of them?

in Engine by (1,604 points)

1 Answer

+1 vote

It's an old post, but you should probably use more buses to group sounds with same effects. Having a bus for just one sound is possible.

by (26 points)
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