0 votes

I don't know if this is the right thing to ask, but I want a separated folder from the project who will be read by the game during runtime, so I can add new files who will be used by the game (like textures) without need to rebuild the project.

in Engine by (55 points)

1 Answer

0 votes

it was easy with Godot 2.x but it's tricky with Godot 3.x now because the way of managing resource was changed.

https://github.com/godotengine/godot/issues/14879

this will help a little.

by (9,794 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.