I was using csv files for data storage, it has worked just fine for several hours and then Godot suddenly started to mess with the files for no apparent reasons. When I do a print()
to se what Godot is reading from the files I got things like @@7 @@15 @@19
I read somewhere that Godot were forcing all the csv files it gets to translation files, but why did it let me working just fine for several hours with my .csv without touching it ? (I didn't used the import feature to add my files, I just dropped them in the project folder".
Trying to add new files into the folder now instant triggers Godot to mess with it... changing from .csv to .txt doen't work either.
If someone knows how I could stop godot from touching the csv files, thanks.