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0 votes

How can I get the name of the current scene? I'm trying to use
"gettree (). getcurrentscene (). getname ()"
but it is returning the error "Attempt to call function" getcurrentscene "in base" null instance "on a null instance"

in Engine by (12 points)

Sounds reasonable. Somehow get_current_scene returned null, so there was no current scene? I'm not in front of Godot to try it.

It says get_tree returns null, are you trying to do it before adding the scripted node/scene to the tree?

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