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Asked By | Superyen |
Hi everyone
I would like to append arguments to the front of the default array passed to the callback :
var aParamPath = “anchor_left”
var aSpinBox = SpinBox.new()
aSpinBox.connect(“value_changed”, self, “set”, [aParamPath, value])
Of course this code doesn’t compile because the compiler doesn’t know what value is.
I want it to be the arg of value_changed(float value)
signal
Is this possible ? How ?
For now i solved it this way but i think we can find better :
param_control.connect(“value_changed”, self, “set_swap”, [param_node, param.param_id])
func set_swap(value, param_node, param_path):
param_node.set(param_path, value)
Thank you very much
send a feature request to godot github.
hungrymonkey | 2018-07-20 14:11