Thank you for the response, It is very helpful and i learn many new things!
Is it possible to handle the reimport textures with filter on/off during runtime via script?
For example, i have an in-game option with a boolean bilinear filter... or perhaps if is it inefficient, is taking the route of screen reading shader more logical?
Sprite pixel at zoom 100% or 50% looks great, but at 75% is when the issue of distorted pixel shows. Bilinear resolves that although at the cost of blurriness, which i am okay with.
Problem with Bilinear filter is, it works at all zoom level except 100% so i can either hack it by setting zoom at 99% or 101% to apply the blur effect.
Looking forward to your thoughts. Thanks again!