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Asked By
FrogKnight
I am creating a breakout style game
I have a paddle that is a RigidBody2d in static mode it haves the body_entered(body) function
Also i have a powerup, it is the other RigidBody2d and it slides down but when it collides with the paddle the paddle doesnt detect that the body entered, it doesnt even detect other nodes
Place an Area2D node on the powerup. I presume you are using the 2D Editor, so I will be using that as my example. Using the “body entered” function, connect it by doing it in the inspector or use the line: