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0 votes
extends KinematicBody2D
func _ready():
func _physics_process(delta):
    var x = get_viewport().get_mouse_position().x
    var y = get_viewport().get_mouse_position().y

My code for the object looks like that, but instead of being beneath the cursor it stands off like this:enter image description here
(already tried global mouse pos, and I don't think it has to do with the object's speed)

in Engine by (21 points)

I'll see what I can do when I get back from work, but if you're not using Godot 2.1.x, you don't need "setphysicsprocess(true)"

1 Answer

0 votes

You can just use position = get_global_mouse_pos()

by (72 points)
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