The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

Hi all,

I followed the pause tutorial and sample app and managed to create a popup pause menu easily. However I am unable to play an animation upon "unpausing" my game, using the following code :

func _on_btnunpause_pressed():


        pass # replace with function body

The result is having the game immediately un-paused (as if animation code is non-existent).


in Engine by (892 points)

What is the Pause mode of the $Popup/AnimationPlayer node?

The pause mode is process (so is the mode of the label that displays a text for 2 seconds)

It is possible that $"Popup".hide() gets called before your animation gets finished, which could cause your issue. Have you connected a method to the animation_finished slot of $Popup/AnimationPlayer?

2 Answers

0 votes
Best answer

As @SASUPERNOVA mentioned, omitting the method:


function was the issue.

It works great now :-)

by (892 points)
–1 vote

or your animation runs on a _ready or _process func
the program will play new animation before u can see that ur animation is playing
i solve that problem using timer on my own project

by (189 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.