Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | slacke |
I want a button that have interaction like this
Button down > Button up > Do something
Button down > Move outside button area > Button up > Doesn’t do anything
so i create a code
extends TextureButton
var hovering = false
var exited = false
func _ready():
self.connect("button_down", self, "Button_Down")
self.connect("button_up", self, "Button_Up")
self.connect("mouse_entered", self, "Mouse_Entered")
self.connect("mouse_exited", self, "Mouse_Exited")
func Mouse_Entered():
print("mouse enter")
func Mouse_Exited():
hovering = false
exited = true
print("mouse exit")
func Button_Down():
exited = false
print("down")
func Button_Up():
if not exited:
print("up")
#do something
Interact()
func Interact():
print("Interact")
when I
Button down > Move out > Button up
the result is:
down
up
interact
exit
Interact() still trigger
seem like mouse_exited doesn’t trigger when mouse button down
is there anyway to fix this ?