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Asked By | AtomCase |
I am new to godot and am trying to make a simple idle game and am having problems getting my head around it. I have two scenes, one for the clickers and one for the managers. The clickers scene has subscenes of individual clickers and the managers have the same layout. I am having problems sending a signal from the manager to the clicker to set the autoclick to true. Also the entire game is made with control nodes if that makes a difference.
Here is the layout
Game - Main Scene
-GUI
-Play_Area
-Clickers - Scene1
-Clicker - subScene1
-Clicker - subScene2
-Managers - Scene 2
-Manager - subScene1
-Manager - subScene2
So I am trying to click Hired in Manager - subScene2 and have the autoClick to true in Clicker - subScene2.
Right now I have both major scenes loaded at the same time. I am thinking I should only load one scene at a time and have the GUI switch between Managers and Clickers scenes, but I am having a hard time finding tutorials on the best way to organize things.