Hi, how can I add some scene to other scene but not as instance but as normal functional node tree (or in other words, as instance with clicked "Discard Instancing" button?
I found a way using duplicate() function but it's missing child nodes :(
There is undocummented function duplicate( bool subresources=false )
but after adding true
it's still missing subnodes. Here is my code:
func camera_limiter():
var limiter = load("res://editor/cam_limiter.tscn").duplicate( true )
limiter = limiter.instance(2)
scene.add_child(limiter)
limiter.set_owner(scene)