0 votes

Hi, how can I add some scene to other scene but not as instance but as normal functional node tree (or in other words, as instance with clicked "Discard Instancing" button?

I found a way using duplicate() function but it's missing child nodes :(
There is undocummented function duplicate( bool subresources=false ) but after adding true it's still missing subnodes. Here is my code:

func camera_limiter():
    var limiter = load("res://editor/cam_limiter.tscn").duplicate( true )
    limiter = limiter.instance(2)
    scene.add_child(limiter)
    limiter.set_owner(scene)
in Engine by (227 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.