I realize this is a common question for gamedev in general, but I have been struggling to find a solution that works for godot specifically.
I've got working dialog box that is able to display multiple lines in a sequence, however it's very limited, and inconvenient to use so I thought to implement an event system like is seen in the rpg maker games, However the only tutorials I found to help are either to make the box as it already exists, or is too far removed from to godot to be usable.
The closest thing I found to being usable was this tutorial from lua:
http://blog.geckojsc.com/2016/03/using-lua-coroutines-to-create-rpg.html
However getting it to work in godot has been hair pulling at best.
Is there any good method to implement such a system in godot? I'll take any system that works at this point.