Does Godot support HTTP/2?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By sunnystormy
:warning: Old Version Published before Godot 3 was released.

I’m interested in developing an online game with persistent, real-time updates. I’ve looked over the included project demo for UDP, but was wondering if HTTP/2 was already included inside of the engine?

If that is the case, that may change how I develop my application on the client side, and how I’ll design my server code as well.

Thank you!

:bust_in_silhouette: Reply From: SupToasty

The networking api is being worked on for the next release.
Here is a enet wrapper if want to make a custom build.
If this is not what you want either, you can make a feature request here.
Video of what the wrapper can do.