Thank you for looking.
When I tried Godot 3.1 (nightly builds) from here: https://hugo.pro/projects/godot-builds/
Console displayed:
OpenGL debugging not supported!
OpenGL ES 2.0 Renderer: ATI Mobility Radeon HD 4330
ERROR: initialize: Directional Shadow frame buffer status invalid
At: drivers/gles2/rasterizerscenegles2.cpp:2475
Project List window:
It let me create the project.
When I click edit, project window hanged (Teasing me with Godot game engine and Platinium Sponsors logo)
and
Console Displayed:
Editing project: c:/(project location)
OpenGL debugging not supported!
OpenGL ES 2.0 Renderer: ATI Mobility Radeon HD 4330
ERROR: initialize: Directional shadow framebuffer status invalid
At: drivers/gles2/rasterizerscenegles2.cpp:2475
Warning: get: Property not found: _globalsriptclassicons
At: Core/projectsettings.cpp:195
Waring: grabfocus: This control can't grab focus. use setfocusmode() to allow a control to get focus.
At: scene/gui/control.cpp:2067
Project List Window:
Still showing Godot and Platinium Sponsors logo.