Will my laptop support godot 3.1 or later??????..... It cannot run the nightly builds.....

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:bust_in_silhouette: Asked By Nuwanda

I am using Godot 2.1.5 because I cannot run Godot 3. So, I downloaded Godot 3.1 nightly builds.
When running Godot 3.1…
console says : OpenGL debugging not supported.

Will I be able to run Godot 3.1 or later.

P.S: Yes I’m on OpenGL 2.x

Thank you for reading.

It depends on your laptop hardware and the OS that you’re using.

Ertain | 2018-09-15 16:21

Thank you for comment

My laptop :

Dell Inspiron 1464
Windows 7
OpenGL 2
ATI Mobility Radeon HD 4330

Is it enough

Nuwanda | 2018-09-15 16:36

From what I have read, I can’t really tell whether it can run OpenGL 3.0. I found this answer on Stack Overflow, but it talks about the built-in, Intel GPU, not the ATI one. I have also looked at the specs sheet for the Inspiron 1464, but it doesn’t mention any of the 3D graphics capabilities of the laptop.

You’ve tried starting up version 3.1 of the engine, and it doesn’t even come to the project select panel? And you know for sure that your laptop can only run OpenGL 2.0? Other than that, I don’t know how to help you.

Ertain | 2018-09-16 00:28

Thank you for looking.

When I tried Godot 3.1 (nightly builds) from here: Unofficial Godot Engine builds - Hugo Locurcio

Console displayed:
OpenGL debugging not supported!
OpenGL ES 2.0 Renderer: ATI Mobility Radeon HD 4330
ERROR: initialize: Directional Shadow frame buffer status invalid
At: drivers/gles2/rasterizer_scene_gles2.cpp:2475

Project List window:
It let me create the project.
When I click edit, project window hanged (Teasing me with Godot game engine and Platinium Sponsors logo)
and

Console Displayed:
Editing project: c:/(project location)
OpenGL debugging not supported!
OpenGL ES 2.0 Renderer: ATI Mobility Radeon HD 4330
ERROR: initialize: Directional shadow framebuffer status invalid
At: drivers/gles2/rasterizer_scene_gles2.cpp:2475
Warning: _get: Property not found: _global_sript_class_icons
At: Core/project_settings.cpp:195
Waring: grab_focus: This control can’t grab focus. use set_focus_mode() to allow a control to get focus.
At: scene/gui/control.cpp:2067

Project List Window:
Still showing Godot and Platinium Sponsors logo.

Nuwanda | 2018-09-16 02:01

From the looks of it, there is an OpenGL ES 2.0 (GLES2) compatibility mode in 3.1. The problem is that the editor must be open just to switch to the compatibility mode. At this point, it looks like the GLES2 compatibility is still buggy.

Ertain | 2018-09-16 05:28

I also think that’s the case.

Thanks a lot, Ertain for looking into this matter and going through all those websites, I really appreciate it.

C U around.

Nuwanda | 2018-09-16 18:05

:bust_in_silhouette: Reply From: Nuwanda
  1. Create a project

  2. Edit project

  3. Godot will stop at the splash screen

  4. Close Godot engine

  5. Go to the folder where you created your project

  6. open default_env.tres with any text editor
    change
    background_mode = 2
    background_sky = SubResource( 1 )
    to
    background_mode = 1
    background_sky = SubResource( 0 )

or
6) open project.godot with any text editor

and remove
[rendering]
environment/default_environment=“res://default_env.tres”

links for more info:-
1)Godot editor do not open in GLES2 · Issue #20588 · godotengine/godot · GitHub

2)GLES2 and default environment (ProceduralSky) cause a crash on some hardware · Issue #21551 · godotengine/godot · GitHub

3)Error when I change from OpenGL3 to OpenGL2 in Godot 3.1 · Issue #21643 · godotengine/godot · GitHub