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I have been developing a mobile game with Godot 2, and so far it has been working well. I have used a test phone with 16:9 display and everything has worked fine.

However, yesterday I bought a new phone with 18:9 display (LG Q6). It offers scaling option, so it automatically runs the app in some kind of compatibility mode (16.7:9), and the aspect ratio for each app can be manually changed to 18:9. After some research I noticed that even though most games I downloaded and tried are run in the compatibility mode (probably they don't just have support for 18:9 yet), some of them run immediately in 18:9 and there is no need to change it by hand.

How does Godot deal with aspect ratios bigger than 16:9? I have been struggling to get my game to automatically cover the whole screen and tried many different solutions but none of them satisfies me.

in Engine by (12 points)

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