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0 votes

I'm using custom drawings for almost everything in one project I'm working on. Until now I have used linear velocity etc. But now I need to create some kind of small animations that disappear after some time. For example an small animation when the player touch the screen (longer than the actual touch).

I don't know what is the best method to do this, and I would like to know if it is a better method that the ones I can think of:

  • Add child to that exact animation with a timer. I should "deactivate" the child after the times consume (or other conditional). I'm not sure how to do this exactly, but seems to be the best approach.
  • Create a conditional inside a _draw():. I don't like that much this approache because I maybe I need more than one animation at a time, and should check that condition every frame.
in Engine by (105 points)

Note that _draw is called not every frame, but only after (but not immediately after) update() is called.

Yes I know, I simplified because since I'm using already a lot of custom drawing I need to use a new _draw(): function or the ones I'm already using.

1 Answer

0 votes

I think the best way to do this is create an instance of an scene and add it as a child:

For example:

    anim = preload("res://winanim.scn").instance()

And in the node free that node when necessary, for example with a timer

    var timer =
timer.set_wait_time(3) # time in secondn

There are probably other better solutions, but this one seems not that bad. You can also quit that scene with


at any point.

reddit source

by (105 points)
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