I'm trying to make a sprite hide upon load.
But unfortunately, it doesn't hide on load for some reason.
I'm using an Area2D detection on an object, right? And I already implemented a display function that'll make the sprite shown when the player is in the area. I also made it hide while/if the player is outside the area.
However, the following isn't working so well:
func _onready():
self.hide()
Any help would be much appreciated! <3