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Asked By
Gokudomatic2
Old Version
Published before Godot 3 was released.
I need to display a sprite in a 3d scene in a way that it is always visible (on top). A material has such option but where can I find it for the sprite3d? The material override is alas not an option because it doesn’t support sprites with multiple frames (animation).
and I tried “Visible In All Rooms” but it didn’t help. I don’t know what is this option’s purpose.
This may be a little late, but I use a quad, and have the image in the diffuse texture in a fixed material. With that fixed material you can declare it on top. Quads seem to do something odd when you check billboard (if you make the material double sided it works but it seems to have the image flipped), but otherwise it works well.