The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

Hey guys! I wanted to ask if there is any hope for a 'simplified' save and load system. I have read the docs and its working fine, but it is just so [cant find a word] that I have to do it in each project. And think about begginers! I hate to compare, but in Unity its just PlayerPrefs.SetFloat() (for a basic save system atleast).
Is there any hope for a simplified system in Godot. It will just feel more nice!

in Engine by (108 points)

1 Answer

0 votes

Not sure how other engines does it for larger files with more variables but you can write a variable to a file in 3 lines

var file ="current_level.txt", file.WRITE)
by (1,003 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.