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0 votes

Hey guys! I wanted to ask if there is any hope for a 'simplified' save and load system. I have read the docs and its working fine, but it is just so [cant find a word] that I have to do it in each project. And think about begginers! I hate to compare, but in Unity its just PlayerPrefs.SetFloat() (for a basic save system atleast).
Is there any hope for a simplified system in Godot. It will just feel more nice!

in Engine by (108 points)

1 Answer

0 votes

Not sure how other engines does it for larger files with more variables but you can write a variable to a file in 3 lines

var file = File.new()
file.open("current_level.txt", file.WRITE)
file.store_var(current_level)
by (1,003 points)
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