+6 votes

I created a small simulation using Godot for my Emergent Computing class. The entire stuff is on GitHub, along with some explanation:

https://github.com/henriquelalves/Genetic-Programming-Predator-Prey-Simulation

I think the most useful code there is the Genetic Programming operators I implemented, and the Syntax tree subclass. Everything is on GDScript, so it should be easy to modify as will.

in Engine by (310 points)

Muito bom, sempre quis saber como esses códigos funcionam, agora que tenho um deles na Godot vou dar uma estudada pra ver se aprendo alguma coisa :DDD

i have always been interested in genetic program something. nice job

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.