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Asked By
Arthur Attout
I cannot get an HTTP Request to work properly using C# in Godot.
Neither could I find an example of an HTTP Request that uses the _on_HTTPRequest_request_completed signal. Connecting the signal to a C# script through the editor doesn’t work, I already created an issue on this.
The fact that it isn’t working through the editor shouldn’t prevent me from connecting the signal manually, but I couldn’t find any example for this.