This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

Is there an InputEvent for releasing a left mouse button click? Is there a more direct solution for my code?

Current solution:
"click" is set in the Input Map as a left mouse button click.

func _on_input_event(viewport, event, shape_idx):
    if (event is InputEventMouseButton && event.is_action_released("click"):
            # code


in Engine by (27 points)
edited by

1 Answer

+2 votes
Best answer
func _process(delta):
if Input.is_action_just_released("click"):
    print("Left mouse button released.")
by (174 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.