A is the best option for lots of reasons.
If you just tried storing every little object into one scene, you would have a layout so complex it will be painful to work with.
The game I'm working on is a 2D pixel art game with NES style graphics.
Then unless you plan on having 20 000 or more objects on screen at once, you have little concern with resources.
It is 8 000 - 10 000 for mobile.