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Asked By | JulioYagami |
How to pass arguments when instantiating a scene via gdscript? For example, I have a scene/node called “message”, it shows a message on the screen and I want to pass a string. I was thinking that it would be work like this:
func someFunction():
var i = message.instance("random") # I think I have to put it here
add_child(i)
func _ready(message):
$label.text = message # I also have a child node called label (that extends Label)