Hello everyone,
is there practical case where you would avec a "physic delta" lower than target "display_delta"
otherwise :
if we consider that 60fps/15ms would be the standard target for pc games narrow-days, this involve that 15ms will always be the biggest timestep to be acceptable, right ?
would it be reasonable to have a 60fps/15ms target and and physics running at 30ms at the cost of 1 frame delay and tweening between 2 physics frames.
Thanks
(sorry if sound unclear, my battery running flat cannot polish the question)