+1 vote


I've learned from this issue ( https://github.com/godotengine/godot/issues/23588 ) that the function inverse() is not supported on gles2.

So how do I calculate the inverse matrix of INVCAMERAMATRIX in a shader script without it?

Thanks in advance,

in Engine by (205 points)

1 Answer

+2 votes
Best answer

Since you don't have access to a built-in inverse function, your best bet is to create a function yourself. You can port some glsl code from here.

by (3,936 points)
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