I've seen this Q&A:
https://godotengine.org/qa/12468/start-reset-game-get_unix_time-when-player-clicks-buttons
But I was wondering how to add deciseconds and centiseconds to the stopwatch (milliseconds would be nice but I could live with just 2 digits), the way that Q&A suggests, with the func _process(delta)
I can only get track of the seconds elapsed.
And using the OS.get_unix_time()
seems expensive and would not be able to pause the game (or at least I don't know how with that approach).
Why I would need to know the tenths of a second elapsed?
Well, I have this platformer game and I want to time players their way to the end of the level and then make a best times screen, so the more digits: less probability of them ending up with a very similar time and more precise representation of their performance.