Hello,
I am browsing through the engines, and i saw a couple of videos with Godot performance using GDscript, though i am impressed how easy the language is like python, however i am looking for performance because i slowly want to make small games, add onto them, or work my way up to advance projects that even can be made with unreal, but want to only do it in Godot.
However upon a video i found on youtube, it shows that GDscript does have performance drawbacks... minor, however can probably add up the more logic and objects you have in a VERY vast world. my question is... has Godot improved on performance with GDscript, or maybe with C#? i do know C#, however i am getting into C++, but that would mean i have to compile the entire Engine, and that seems know easy task... has anyone done c++ compile the entire engine and got good performance? so far i did try to setup c++ compiling but i couldnt figure it out (yet) but i will hopefully in time, but for now, i want to make a test game, and convert it to c++ to improve performance.
I am trying to convert myself away from Unity, though unity is not bad, Godot seems to have more rating, larger community, and open source (free), and has c++, which hits all the check marks i am looking for.
thanks in advance :)