Thanks for your help. I'm finally able to start testing this idea but I'm running into issues with OS.get_executable_path ( )
or OS.shell_open()
.
I have a simple start screen with a button for each game. When the player clicks the button, the selected game should open.
Here are the two lines I've tried:
OS.get_executable_path("C:\\Users\\Student\\Documents\\Arcade\\MouseMovementTest.exe")
OS.shell_open("C:\\Users\\Student\\Documents\\Arcade\\MouseMovementTest.exe")
I'm sure that I'm missing something here, and I've tried to make sense of the documentation, but I'm having trouble there as well. Of those two lines, OS.shell_open()
has worked, but not in the way I expected. Instead of opening "MouseMovementTest" Godot opens the current start screen file in a new window.
Do you have any thoughts? Or should I post this issue as a new question?