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0 votes

Hey everyone,

I recently wanted to try godot engine. And i already know C# (coming from unity) I installed the mono version x64 and mono sdk 5.12.0 but when i try to run my project i get this error: " Failed to build godotsharp solution".

Is there anyone who could help me ? I would appreciate it.

Edit : I'm runnig under windows 10

in Engine by (15 points)

Hi,
Could you kindly add to the question your system specification? Operative System specially.

ok i've added it

Have you set Editor Settings > Mono > Builds > Build Tool to MS BUILD (System) ? What version of MSbuild do you have?

it's on MS Build (mono) but there isn't MS Build (system)

Well, i'm not windows user, but sometime ago i've read in github that there was a problem if project and/or engine where not in C drive. Do you have them both on C drive? Are you using 3.0.6 version of godot? VS tools installed?

i will try to put it in the c drive thx for your help

Please tell me if it works!

I've also found this:

I have Godot engine and project folders in my D drive, and creating a "release" folder in D like "D:\release" fixed the problem.

it worked thx now i have another problem

Glad that worked. I'm going to post an answer, in order to help someone else with the same problem. You may select it if it helped so ohters can see its solved.

About the other problem... which is it? post another question and i'll see if i can help!

ok thank you

1 Answer

0 votes
Best answer

Well, i'm not windows user, but sometime ago i've read in github that there was a problem if project and/or engine where not in C drive. Do you have them both on C drive?

I've also found this:

I have Godot engine and project folders in my D drive, and creating a "release" folder in D like "D:\release" fixed the problem.

by (3,505 points)
selected by

Wow, thanks spent ages racking my brain over this. Seems really odd they wouldn't just check for the folder and give some meaningful error.

By release did you mean like create and folder or, is it something else

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