Hello,
I am very new to Godot, and was playing around in the editor when I realised that when I run my program in fullscreen mode I am unable to see my cursor. I am running Windows 10 with v3.0.6 of Godot, and haven't set a custom cursor (which I tried, and also doesn't work). The problem is persistent across projects.
I'm sure this is a simple fix, but I can't for the life of me figure it out.
Thanks,
Anemony.