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+1 vote


I am very new to Godot, and was playing around in the editor when I realised that when I run my program in fullscreen mode I am unable to see my cursor. I am running Windows 10 with v3.0.6 of Godot, and haven't set a custom cursor (which I tried, and also doesn't work). The problem is persistent across projects.

I'm sure this is a simple fix, but I can't for the life of me figure it out.


in Engine by (21 points)

does it also happens to godot 3.1 Beta?

1 Answer

0 votes
by (519 points)
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