0 votes

Hi all, Im trying to throw a ball, sort of like angry bird, but I want to be able to launch the ball 3 times once it has stopped usually takes about 5 secs or less in theory, I tried adding a while loop but my game freezes when I run it, everything else works as intended.

 extends RigidBody2D

    var dragging
    var drag_start = Vector2()
    var launched = false
    var tries = 3

    func _input(event):
        while tries != 0:
            if event.is_action_pressed("click") and not dragging and not launched:
                dragging = true
                drag_start = get_global_mouse_position()
            if event.is_action_released("click") and dragging:
                dragging = false
                launched = true
                        tries -= 1
                var drag_end = get_global_mouse_position()
                var dir = drag_start - drag_end
                apply_impulse(Vector2(), dir * 5)
                yield(get_tree().create_timer(5.0), "timeout")
                launched = false
in Engine by (19 points)

Could you share the project so i can see in detail? Shouldnt you use if instead of while? Because you need the code to be executed once per input, dont you?

2 Answers

0 votes

Try to add this line at the end of the while loop:

yield(get_tree(), "idle_frame")

This line prevents that the game freezes in the loop so
this should fix your problem :)

by (47 points)
edited by
0 votes

while tries != 0 will be always true for the events you are not looking for, and _input fires on every event, that results on an infinite loop for almost any action.

Change that while tries =! 0 for an if tries != 0


_input gets an atomic event, and should be used to process a single event, do not use loops inside or complex processing or you will freeze the game during input handling, use it to set variables and process your game logic in _process or _physics_process instead.

Also make use of breakpoints to see what is happening when conditions do not work as expected.

by (7,946 points)
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