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Asked By | TheRadMatt |
Is it possible to make dynamic obstacles that would work like in this video:
Is there a way to attach a negative navigation polygon to an object to make holes in already existing navpoly?
I think there is an open issue about this: NavigationMesh dynamic obstacle detection · Issue #3130 · godotengine/godot · GitHub
And another similar: Need to occlude NavigationPolygon set in TileSet at runtime · Issue #3821 · godotengine/godot · GitHub
Zylann | 2019-01-14 13:55