A viewport texture is define in Mob.tscn
I want it to be loaded in Main.tscn to some node :
var mob = Mob.instance()
add_child(mob)
var sprite = Sprite.new()
sprite.texture = mob.get_node("Viewport")
How do you load a "dynamic" viewport texture as it can't be done like loading a ressource file ?
sprite.texture = load("res://assets/some-texture.png")