Godot 3.1 BETA 1
So I have the root default viewport, but I have created another viewport inside that which I use for scaling the game area.
My issue is getting TextureButtons inside the sub viewport to handle input. If I move the buttons into the viewport container, they work ok. As soon as they become a child of the viewport... they stop working.
My project structure is this:
I have the mouse filter on the ViewportContainer and HBoxContainer set to "ignore". On the sub viewport itself "Disable Input" is NOT set to "On", and I'm running out of ideas to try :)
Any thoughts would be appreciated, thanks!