My player object (ball) is a
RigidBody2D with regular circle
How can I detect, when the player is pressed from 2 (or more) sides?
The simple collision detection (or raycasting) is not enough for me, because I want to detect that a moving (ie, falling or animated
RigidBody2D) object is trying to "squeeze" the player.
Some possible cases:
What is the best way to achieve this?
Is there a general solution, which works for any collider types and any collision angle?
(Windows 10, Godot 2.1.5 x64)