We are licensed for ps4, xbox one, wii u and vita, and development of the port is at different stages for each platform (from no code at all to almost ready to ship a game), it all depends on what kind of funding and support we can get (mostly from publishers and the platforms themselves) to develop that code. Since those platforms are closed, the classic "open source" approach doesn't work here, most people don't have access to them, and there's no incentive to write code that nobody can use. When you use an engine on a console somebody is paying for a license (which is usually more expensive than the PC/mobile license, since the code is harder to write), we need to figure out how to make that code happen for us.