I have a character node with Area2D receiving _input_event
.
Below that I have a tilemap receiving _unhandled_input
.
How do I make the character node run first. I've tried moving the nodes around, and it seems like _unhandled_input
always runs before it.
Sample log:
[InputEventMouseButton:1312] Map False
[InputEventMouseButton:1312] Guy True
The bool at end is just is_input_handled()
at end of function.
I'm doing this in GDScript.