What I have is something like:
httpClient.connect("abc.appspot.com", 443, true)
Later I call httpClient.poll()
then I check httpClient.get_status()
to see how the connection is going. However, the program ends abruptly and silently without any debug info/error/etc. Well, Mac OS has a crash log, but that's some language I don't understand. With breakpoints I found it ends at httpClient.poll()
function at a point, but I have not enough knowledge to trace into the Godot's C++ source.
I searched a bit about it and I thought this was due to the OpenSSL integration issue with 2.0.2 and the master I compiled at that time. But when I tried with 2.0.3, which was said to have the openssl re-enabled in the official build, it still crashes silently.
I started to doubt that it was me who didn't use it the right way, so I asked here. Any help/sample code/leads would be much appreciated!