The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I saw it in a project. It had a Camera2D and a Viewport with the HUD (and it didn't affected by the Camera)

in Engine by (695 points)

1 Answer

+1 vote

Create your hud as a scene and instantiate it on your player scene

by (519 points)

I think it'd work. But if I have a Camera with some smoothing?

Note that I have the game (that have a Camera with zoom properties and movement) and I want to add a HUD (that would be as child of the Camera). But it never works. I tried to add a viewport but it doesn't worked, when the HUD appears the game doesn't appears and vice versa.

Some screenshots

Your screenshots are not showing. Can you share the project?

I found a solution just adding a CanvasLayer as parent of the HUD and positioning it correctly. It worked as well.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.