Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | 1997 | |
Old Version | Published before Godot 3 was released. |
I’ve got a space ship that is moving through a bunch of asteroids however the ship goes through the asteroids. both the ship and the asteroids have collision shapes. the ship is RigidBody and the asteroids are Static. I want the space ship to stop moving when it collides with an asteroid(game over), but I don’t know where to begin.
is it possible to use collision detection with rigidbody or do I have to use kinematicbody?
1997 | 2016-05-18 16:54