I am new to Godot and I am trying to figure out how to use the AnimationPlayer to create animations. I have created an AnimatedSprite node where I stored all my walk animations of my character. So I have walkleft and walkup for example.
Now I have selected AnimationPlayer, created a new Animation called "walkleft", chose the 0 position of my timeline and then have clicked on my AnimatedSprite, chose the animation stored there called "walkleft" and clicked at the "Frame" option on the add key frame. I then incremented in the AnimationPlayer to position 1 and did the same again until I have all animated pictures in the timeline.
When I now hit start in the AnimationPlayer the animation runs perfectly fine.
But when I now try to create a new animation called "walkup" in the AnimationPlayer and select the next Animation in my AnimatedSprite called "walkup" and apply the same procedure, the second animation overwrites my first one.....
I am clueless as to why this happens but it must be something trivial and since I have just started with Godot it is probably an easy fix I hope :)
Anyways, hopefully someone has a solution here.