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0 votes

Hi I get the message "Parser Error: Identifier not found: bird" for my project which prevents the game from running. I have used the identifier bird in other places and it works perfectly but for some reason it is not being recognized when I used it to create the flap(): function which is located inside of the #FlappingState. I troubleshooted for hours but I can't figure out what I did wrong.

I am using version v2.15.stable official (The tutorial I am following is not compatible to 3.0). Here is the link to the tutorial I am following with the timestamp:
https://youtu.be/y2HBgjNxS4s?list=PLv3l-oZCXaql20IlPe7gfBEzomnPSLekY&t=519

Thanks for your help!

# birdscript
extends RigidBody2D

onready var state = FlappingState.new(self)

func _ready():
    set_process_input(true)
    set_fixed_process(true)
    pass

func _fixed_process(delta):
    state.update(delta)
    pass



func _Input(event):
    state.Input(event) 
    pass

# Flying State -----------------------------------------------------------------------------------------
class FlyingState:


func _init():
    pass

func update(delta):
    pass

func input(event):
    pass 


func exit():
    pass

# Flapping State -----------------------------------------------------------------------------------------
class FlappingState:
    var bird

func _init(bird):
    self.bird = bird 


    bird.set_linear_velocity(Vector2(50, bird.get_linear_velocity().y))
    pass

func update(delta):
    if rad2deg(bird.get_rot()) > 30:
        bird.set_rot(deg2rad(30))
    bird.set_angular_velocity(0)

    if bird.get_linear_velocity().y > 0:
        bird.set_angular_velocity(1.5)
    pass

func input(event):
    if event.is_action_pressed("flap"):
        flap()
        pass 


func flap():
    bird.set_linear_velocity(Vector2(bird.get_linear_velocity().x, -150))
    bird.set_angular_velocity(-3)
    pass

func exit():
        pass


# HitState State -----------------------------------------------------------------------------------------
class HitState:


func _init():
    pass

func update(delta):
    pass

func input(event):
    pass 


func exit():
    pass

# Ground State -----------------------------------------------------------------------------------------
class GroundState:


func _init():
    pass

func update(delta):
    pass

func input(event):
    pass 


func exit():
    pass
in Engine by (12 points)

You didn't say on what line you're getting the error.

The errors were on line 64-67.The indentation got rid of the error and the scene now runs. (Thank you for that. solution). However the bird does not flap like it did before I reformatted the code. My code looked like this before it was reformatted and it worked perfectly it looked just like this:
https://youtu.be/y2HBgjNxS4s?list=PLv3l-oZCXaql20IlPe7gfBEzomnPSLekY&t=266

Here is my new code. There is no error messages it is simply not allowing me to control the bird like I was able to before. Instead the bird just falls to the ground.

# birdscript
extends RigidBody2D

onready var state = FlappingState.new(self)

func _ready():
    set_process_input(true)
    set_fixed_process(true)
    pass

func _fixed_process(delta):
    state.update(delta)
    pass



func _Input(event):
    state.Input(event) 
    pass

    # Flying State -----------------------------------------------------------------------------------------
class FlyingState:


    func _init():
        pass

    func update(delta):
        pass

    func input(event):
        pass 


    func exit():
        pass

# Flapping State -----------------------------------------------------------------------------------------
class FlappingState:
    var bird

    func _init(bird):
        self.bird = bird 


        bird.set_linear_velocity(Vector2(50, bird.get_linear_velocity().y))
        pass

    func update(delta):
        if rad2deg(bird.get_rot()) > 30:
            bird.set_rot(deg2rad(30))
        bird.set_angular_velocity(0)

        if bird.get_linear_velocity().y > 0:
            bird.set_angular_velocity(1.5)
        pass

    func input(event):
        if event.is_action_pressed("flap"):
            flap()
        pass 


    func flap():
        bird.set_linear_velocity(Vector2(bird.get_linear_velocity().x, -150))
        bird.set_angular_velocity(-3)
        pass

    func exit():
        pass

# HitState State -----------------------------------------------------------------------------------------
class HitState:


    func _init():
        pass

    func update(delta):
        pass

    func input(event):
        pass 


    func exit():
        pass

# Ground State -----------------------------------------------------------------------------------------
class GroundState:


    func _init():
        pass

    func update(delta):
        pass

    func input(event):
        pass 


    func exit():
        pass

Try renaming the main class function _Input to _input. I'm pretty sure function names are case-sensitive.

Thank you so much SIsilicon! That worked. I must have done that trying to "fix" something else. Have a great day!

Glad I could help. I converted my comment to an answer.

1 Answer

0 votes

I noticed that your inner classes' functions don't have indentation. The parser probably mistook their functions for the main class's own, which indeed doesn't have bird defined.

by (3,938 points)
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