The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I'm trying to export my project for Windows (trying to run with Win10) and it works fine with debugging enabled and disabled, but the main scene only loads properly with debugging mode enabled (it starts with a login popup that after some checks shows up, this loads properly with debugging mode on but doesn't show up at all without it)

I've updated to Beta-6 but had the same issue with Beta-4

in Engine by (40 points)

1 Answer

0 votes
Best answer

Found it! By enabling logs I could see that without debugging enabled, it showed some script errors that were uncaught by editor even exporting with debugging enabled!

In my particular case, it was due to something similar to that:

for numerical_string in array:

The log output the following about this:

**SCRIPT ERROR**: Parse Error: Cannot assign a new value to a constant.

Reporting Particular situation there

General solution:
Enable logging

by (40 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.