Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | JTJonny | |
Old Version | Published before Godot 3 was released. |
Is there a way to assign one collision shape to two different bodies?
I have a node attached to my player (KinematicBody2D). I want to add collision from that attached node. I know how to move shapes in code, but I want the shapes to be controlled in the attached node.
Trying to make the question clearer:
I want a way to have one collision shape I can edit in game, which will then update two different kinematic bodies (or instances of a collision shape that keep the same transform).