Hi, actually I have a node that has many enemies as children, when i want the character detects an area or shape that belongs to the enemy, works but i notices that i used the absolute path to do this and if i put more enemies in escene, just detects 1 of them, how can I do to make the player detect all the enemies as the same, i dont know if i have to use arrays but when I tried the error message says that cannot conver string array into object.
I hope you can give me some hints