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I am trying to bake lightmaps, but I have to unwrap the uv 2 on all the meshes. The problem is that you can't unwrap uv 2s on built-in primitives. Is there anyway to bake lightmaps without unwrapping uv 2s?

in Engine by (136 points)

2 Answers

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Best answer

I found the answer. It's impossible.

by (136 points)
selected by

Could you tell the reason?

0 votes

export as gltf and reimport the gltf

by (63 points)
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